NemiLabs Systems Documentation
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NCS/e

  • Overview
  • User Guide
    • Introduction
    • Installation
    • Booting the NCS/e
    • The NCS/e Shell
    • The Execution Queue
    • Program Arguments and Entry Points
  • Learning NCL
    • Overview
    • NCL 100: Numbers and Control Flow
      • NCL 101: Hello, World!
      • NCL 102: Basic Arithmetic
      • NCL 103: Changing the Path
      • NCL 104: Choosing a Path
      • NCL 105: Keeping Track of More
      • NCL 106: Naming Registers
      • NCL 107: Naming Values
      • NCL 108: Making Decisions with Numbers
      • NCL 109: Choosing Between Many Paths
      • NCL 110: Combining Conditions
      • NCL 111: Working with Numbers
    • NCL 200: Strings and Characters
      • NCL 201: Remembering Text
      • NCL 202: Changing Text
      • NCL 203: Looking Inside Strings
      • NCL 204: Taking Strings Apart
      • NCL 205: Comparing and Interpreting Strings
      • NCL 206: Building and Formatting Strings
      • NCL 207: Special Characters
      • NCL 208: Character Codes
      • NCL 209: Unicode
      • NCL 210: Styling the Display
      • NCL 211: Working with Text
    • NCL 300: Keyboard and Display
      • NCL 301: Reading the Keyboard
      • NCL 302: Building User Input
      • NCL 303: The Display
      • NCL 304: Drawing a Screen
      • NCL 305: Updating the Screen
      • NCL 306: Changing a Setting
      • NCL 307: Making a Selection
      • NCL 308: Moving Around a Board
      • NCL 309: Winning the Game
      • NCL 310: The Computer's Turn
    • NCL 400: Data and Program Structure
      • NCL 401: The Value Stack
      • NCL 402: Indexed Data
      • NCL 403: The Call Stack
      • NCL 404: Passing Values to Subroutines
      • NCL 405: Preserving State
      • NCL 406: Coalescing Instructions
      • NCL 407: Optimizing Execution
      • NCL 408: Indirect Registers
      • NCL 409: Refactoring the Game
      • NCL 410: Refactoring the Computer
      • NCL 411: Optimizing the Game
  • NCL Reference
    • Introduction
    • Syntax
    • Registers & Stack
    • Arithmetic
    • Bit Manipulation
    • Strings
    • Branching
    • Random Numbers
    • Date & Time
    • Execution Control
    • System & Program Control
    • Cookbook & Tricks
  • Modules
    • Overview
    • Fixed-Point Math Processor
    • String Expansion Processor
    • Graphics Processor
  • Peripherals
    • Overview
    • Display
    • Drive
    • Keyboard
    • Joystick
    • Printer
    • Modem
    • Speaker
  • Advanced
    • Overview
    • OEM Integration
      • Overview
      • Licence & Branding
    • Peripheral Development
      • Overview
      • EXT Bus

Print Service

  • Overview
NemiLabs Systems Documentation
  • NCS/e
  • Advanced
  • OEM Integration
  • Overview

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